A smart pet tech for families who want to communicate and take better care of their beloved dog's wellbeing.

SCOPE
MY ROLE
TIMELINE
TOOLS USED
A 4-people team project for Innovations in Marketing class at NYU
April - June 2022
UX Researcher
UX Designer
Marketing Strategist
Figma
Canva
Photoshop
Background

The high number of people walking, playing, and hanging out with their dogs everyday in a metropolitan like NYC surprises me and my team. We wanted to dive deep into the relationship between owner and their pets, especially under the influence of the pandemic and at-home quarantines. But since the pets couldn't talk, how can owners best take care of their wants and needs?

My role in this project is to design the digital interface - the app that pairs to the physical detector.

So we asked...

How might we break the "language barrier" and take best care of our dog's physical need and wellbeing as family members?

1. Real-time report on dog's physical and mental health need by connecting the tracker to a mobile app.
2. Access to dog's live and history health data anytime, anywhere to know them better and take best care for them.
3. Receive basic wellbeing feedback message from dogs and respond by sending back voice messages.
Discover... is to understand the problem.
· market research ·
· user personas ·
(click the image to scroll through full profiles of all 3 interviewees)
What are the competitors doing & not doing?
· comparative analysis ·
All 4 smart pet products from my market research require user to pair the device with an app. So I specifically looked at App interfaces and the usability heuristics analysis below showed my findings.
Click to see full comparative analysis spreadsheet
heuristic
Key Insights1. Real-time data is key - include simple metrics of current health condition
2. Access to past data is helpful - to learn trend in certain behaviors
3. None of them focuses on dog's mental health
4. Not having direct messages from the dog feels distant as dog-owners rather than dog-parents.
Define... is to find a way to address user points.
The duo: a cube at home + a smart phone app to use anywhere, anytime.
· user pain points ·
Initially, I organized all the possible sections into 7 categories. But to keep the interface and interaction simple, I narrowed it down to 5 tabs shows in the image below.
Design... using user-centered approach.
· low-fi prototype·
1. sketch of possible sections
2. sketch of user flows
wireframe
· style guide ·
· hi-fi prototypes ·
LOGO
Onboarding
onboarding
Empty State
empty state
Live Health Tracking + Health History
health tracking

Final Screens

Created with Figma

Marketing Strategy Presentation
Conclusion + Lessons Learned

This was the first project that allowed me to go through the entire UX process, from defining the problem to design for a solution. I'm extremely proud of what my team and I have accomplished and what I've learned.

On that note, here are some things I’d improve on in my next project...

  • Don't be afraid of taking feedback and start over if needed. UX Design is a non-linear, iterative process that requires a lot of divergent and convergent thinking. So don't hurry to a solution without fully understanding the problem or the user's actual needs.
  • Always start with the "why". As a designer, I should constantly remind myself who I'm designing for and what problem I'm trying to solve. By having a strong purpose in mind, I can better cater my user with an effective solution.
  • User always comes first! I found it extremely helpful to have conducted interviews with actual dog owners and created consumer profiles with a range of personality types. By actively listening to the user and asking follow-up questions, I was able to dig into the pain points.
Thank you for reading!
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